features/adding_quickshell #6

Merged
thomas merged 48 commits from features/adding_quickshell into main 2026-08-27 14:55:30 +01:00
Showing only changes of commit 03b043d9d3 - Show all commits

View File

@@ -79,6 +79,7 @@ Item {
bonded: !!d.bonded,
trusted: !!d.trusted,
pairing: !!d.pairing,
state: d.state,
batteryAvailable: !!d.batteryAvailable,
battery: d.battery || 0
}
@@ -105,19 +106,107 @@ Item {
return null
}
// --- Action feedback ---------------------------------------------------
// BlueZ operations here are fire-and-forget from QML's side — connect()/
// disconnect()/pair()/forget() report failure only via a C++-side log
// line (see quickshell's bluetooth/device.cpp), nothing reaches QML. So
// "did it work" has to be inferred from the device's own properties
// instead of a success/failure callback. Shown as a line right under the
// specific row it's about (DeviceRow.statusText below) rather than a
// panel-wide banner — actionStatusAddress is how a row knows a message
// is meant for it; since it's address-keyed rather than tied to a
// particular DeviceRow instance, the message still finds its row even
// when the device jumps sections (Paired → Connected on a successful
// connect, say), because that's a new DeviceRow for the same address.
// - busyStatus is purely reactive — it just reads pairing/state off
// whichever row is currently mid-operation, however that operation
// was triggered. It's not shown directly (each row already derives
// the same "Connecting…"/"Disconnecting…" off its own dev.state);
// it only exists here to tell resolvePendingAction when to fire.
// - pendingAction+the busyStatus watcher below is how a *specific*
// click gets its own outcome message: it snapshots what was asked
// for, waits for busyStatus to clear, then checks whether the
// expected end state (connected/paired) actually landed.
readonly property string busyStatus: {
for (const r of root.deviceRows) {
if (r.pairing) return "pairing:" + r.address
if (r.state === BluetoothDeviceState.Connecting) return "connecting:" + r.address
if (r.state === BluetoothDeviceState.Disconnecting) return "disconnecting:" + r.address
}
return ""
}
property var pendingAction: null
property string actionStatus: ""
property string actionStatusAddress: ""
// Checks whether pendingAction's expected end state actually landed and
// reports it, then clears pendingAction. Called both when busyStatus
// clears normally and from pendingTimeoutTimer below — an operation
// that resolves inside a single binding re-evaluation (a device already
// in range reconnecting near-instantly, say) can flip busyStatus from ""
// straight back to "" without ever visibly changing, which would
// otherwise leave pendingAction stuck forever and misattribute whatever
// busyStatus transition happens to come along next.
function resolvePendingAction() {
if (!root.pendingAction) return
const p = root.pendingAction
root.pendingAction = null
const d = root.deviceForAddress(p.address)
root.actionStatusAddress = p.address
if (p.kind === "disconnect") {
root.actionStatus = (d && !d.connected) ? "Disconnected" : "Couldn't disconnect"
} else if (p.kind === "pair") {
root.actionStatus = (d && d.paired) ? "Paired" : "Couldn't pair"
} else {
root.actionStatus = (d && d.connected) ? "Connected" : "Couldn't connect"
}
actionStatusTimer.restart()
}
onBusyStatusChanged: if (root.busyStatus === "") root.resolvePendingAction()
Timer {
id: actionStatusTimer
interval: 3500
repeat: false
onTriggered: root.actionStatus = ""
}
// Backstop for the "resolved before busyStatus ever visibly changed"
// case above, and a genuine timeout for an operation that's just stuck
// (device out of range, etc.) — either way, restarted whenever
// pendingAction is (re)set, so it always reflects the latest click.
Timer {
id: pendingTimeoutTimer
interval: 8000
repeat: false
onTriggered: root.resolvePendingAction()
}
function connectDevice(row) {
const d = root.deviceForAddress(row.address)
if (!d) return
// Already-paired devices just reconnect; a fresh discovery result
// has to pair first (BlueZ's own agent handles the SSP/passkey
// handshake — there's no PIN-entry surface exposed by this API).
if (row.paired || row.bonded || row.trusted) d.connect()
else d.pair()
if (row.paired || row.bonded || row.trusted) {
root.pendingAction = { address: row.address, kind: "connect" }
pendingTimeoutTimer.restart()
d.connect()
} else {
root.pendingAction = { address: row.address, kind: "pair" }
pendingTimeoutTimer.restart()
d.pair()
}
}
function disconnectDevice(row) {
const d = root.deviceForAddress(row.address)
if (d) d.disconnect()
if (!d) return
root.pendingAction = { address: row.address, kind: "disconnect" }
pendingTimeoutTimer.restart()
d.disconnect()
}
function forgetDevice(row) {
@@ -125,6 +214,18 @@ Item {
if (!d) return
if (d.connected) d.disconnect()
d.forget()
// No feedback line here — forgetting removes this row from every
// list immediately, so there's nothing left to show a message
// under. The row vanishing is the confirmation.
}
function setTrusted(row, trusted) {
const d = root.deviceForAddress(row.address)
if (!d) return
d.trusted = trusted
root.actionStatusAddress = row.address
root.actionStatus = trusted ? "Trusting" : "No longer trusting"
actionStatusTimer.restart()
}
readonly property bool anyConnected: root.connectedRows.length > 0
@@ -203,8 +304,13 @@ Item {
}
}
// One device row. `showForget` hides the forget (x) button for
// discovered-but-unpaired devices, which have nothing to forget yet.
// One device row. `showForget` gates the whole trailing action cluster —
// trust toggle, disconnect, forget — for discovered-but-unpaired devices,
// which have none of those to act on yet (a plain click there pairs
// instead, via activate()). For a paired/connected row, the row body
// itself still connects/disconnects (activate()) same as before; the
// actions below are the explicit, discoverable versions of that plus
// the two this row previously had no way to reach at all.
component DeviceRow: Rectangle {
id: devRow
required property var dev
@@ -213,6 +319,27 @@ Item {
width: parent ? parent.width : 0
radius: 0
implicitHeight: rowContent.implicitHeight + 12
// Which action icon (if any) the pointer is currently over — drives
// both that icon's own hover color below and rowMouse's click
// dispatch. Derived from rowMouse.mouseX/containsMouse rather than a
// MouseArea on each icon: those icons live inside rowContent, which
// sits underneath rowMouse in stacking order, so a nested MouseArea
// there would just be shadowed by it (same reason
// NetworkIndicator.qml's NetworkRow dispatches by position too).
// Checked right-to-left since that's the order the icons are laid
// out in, so an earlier icon's "from here to the row's right edge"
// zone doesn't swallow the ones after it.
readonly property string hoveredAction: {
if (!rowMouse.containsMouse) return ""
if (devRow.showForget && forgetIcon.visible
&& rowMouse.mouseX >= devRow.mapFromItem(forgetIcon, 0, 0).x - 8) return "forget"
if (devRow.showForget && trustIcon.visible
&& rowMouse.mouseX >= devRow.mapFromItem(trustIcon, 0, 0).x - 8) return "trust"
if (disconnectIcon.visible
&& rowMouse.mouseX >= devRow.mapFromItem(disconnectIcon, 0, 0).x - 8) return "disconnect"
return ""
}
// Hover checked first (same ordering as Volume.qml's DeviceRow):
// hovering always shows a solid Colors.primary fill, even for an
// already-connected row, so the primaryText used below never has to
@@ -270,6 +397,17 @@ Item {
Text {
readonly property string statusText: {
if (devRow.dev.pairing) return "Pairing…"
if (devRow.dev.state === BluetoothDeviceState.Connecting) return "Connecting…"
if (devRow.dev.state === BluetoothDeviceState.Disconnecting) return "Disconnecting…"
// The outcome of the last action taken on this
// specific device (connect/disconnect/pair/trust) —
// see the "Action feedback" comment above
// root.busyStatus. Matched by address rather than by
// this being "the same row" that was clicked, since
// a successful connect/disconnect moves the device
// to a different section (a new DeviceRow entirely).
if (root.actionStatusAddress === devRow.dev.address && root.actionStatus !== "")
return root.actionStatus
if (devRow.dev.connected && devRow.dev.batteryAvailable)
return Math.round(devRow.dev.battery * 100) + "%"
if (devRow.dev.connected) return "Connected"
@@ -283,14 +421,97 @@ Item {
}
}
Text {
// Each action below is a fixed-size slot with its own
// hover-halo outline — offset outside the slot rather than drawn
// on its own edge, same treatment as devRow's own outline above
// and every other hoverable box in this file (ToggleSwitch,
// DeviceRow itself, etc.) — instead of just the color swap the
// row's own icons get.
// Disconnect without forgetting — same effect as clicking the
// row body on a Connected row (activate() below calls
// disconnectDevice too), just given its own explicit, always-
// visible icon instead of relying on that being guessed.
Item {
id: disconnectIcon
visible: devRow.showForget && devRow.dev.connected
Layout.preferredWidth: 20
Layout.preferredHeight: 20
Rectangle {
anchors.fill: parent
anchors.margins: -3
radius: 0
color: "transparent"
border.color: Colors.foreground
border.width: devRow.hoveredAction === "disconnect" ? 1 : 0
}
Text {
anchors.centerIn: parent
text: "link_off"
font.family: Appearance.iconFontFamilyRounded
font.variableAxes: Appearance.iconFontAxes
font.pixelSize: 14
// Stays primaryText (dark) rather than switching to
// Colors.primary while targeted — devRow's own fill is
// already Colors.primary on hover, so that would've put
// a primary-colored glyph on a primary-colored
// background. The outline Rectangle above is what shows
// which slot is targeted.
color: rowMouse.containsMouse ? Colors.primaryText : Colors.muted
}
}
// Trust toggle — full brightness when trusted, dimmed when not,
// same "state via opacity" convention PowerButton.qml uses for
// its disabled entries.
Item {
id: trustIcon
visible: devRow.showForget
Layout.preferredWidth: 20
Layout.preferredHeight: 20
Rectangle {
anchors.fill: parent
anchors.margins: -3
radius: 0
color: "transparent"
border.color: Colors.foreground
border.width: devRow.hoveredAction === "trust" ? 1 : 0
}
Text {
anchors.centerIn: parent
text: "verified_user"
opacity: devRow.dev.trusted ? 1 : 0.4
font.family: Appearance.iconFontFamilyRounded
font.variableAxes: Appearance.iconFontAxes
font.pixelSize: 14
color: rowMouse.containsMouse ? Colors.primaryText : Colors.muted
}
}
Item {
id: forgetIcon
visible: devRow.showForget
text: "close"
font.family: Appearance.iconFontFamilyRounded
font.variableAxes: Appearance.iconFontAxes
font.pixelSize: 14
color: rowMouse.containsMouse ? Colors.primaryText : Colors.muted
Layout.preferredWidth: 20
Layout.preferredHeight: 20
Rectangle {
anchors.fill: parent
anchors.margins: -3
radius: 0
color: "transparent"
border.color: Colors.foreground
border.width: devRow.hoveredAction === "forget" ? 1 : 0
}
Text {
anchors.centerIn: parent
text: "close"
font.family: Appearance.iconFontFamilyRounded
font.variableAxes: Appearance.iconFontAxes
font.pixelSize: 14
color: rowMouse.containsMouse ? Colors.primaryText : Colors.muted
}
}
}
@@ -302,21 +523,15 @@ Item {
height: rowContent.height + 12
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
// forgetIcon has no MouseArea of its own — nested inside
// rowContent, which sits underneath this full-row area in
// stacking order, so a separate MouseArea there would just be
// shadowed (see the identical fix in NetworkIndicator.qml's
// NetworkRow). Dispatch by click position against this single
// area instead.
onClicked: (mouse) => {
if (devRow.showForget && forgetIcon.visible) {
const forgetLeft = devRow.mapFromItem(forgetIcon, 0, 0).x
if (mouse.x >= forgetLeft - 8) {
root.forgetDevice(devRow.dev)
return
}
// Dispatches on devRow.hoveredAction rather than its own
// MouseArea per icon — see that property's comment above.
onClicked: {
switch (devRow.hoveredAction) {
case "forget": root.forgetDevice(devRow.dev); break
case "trust": root.setTrusted(devRow.dev, !devRow.dev.trusted); break
case "disconnect": root.disconnectDevice(devRow.dev); break
default: devRow.activate()
}
devRow.activate()
}
}
}
@@ -327,7 +542,11 @@ Item {
id: panel
visible: false
color: "transparent"
readonly property int contentWidth: 244
// Wider than the other panels' usual 244 — each device row now ends
// in a row of three 20px action slots (disconnect/trust/forget)
// instead of a single close icon, and the name column needs room to
// not immediately start eliding against that.
readonly property int contentWidth: 300
readonly property int contentPadding: 16
implicitWidth: contentWidth + contentPadding * 2
implicitHeight: mainColumn.implicitHeight + contentPadding * 2
@@ -470,6 +689,42 @@ Item {
}
}
// Paired — always shown in full, same as Connected above and
// for the same reason: these are one click away from
// reconnecting (root.connectDevice reconnects rather than
// re-pairing whenever a row is already paired/bonded/trusted),
// so they shouldn't be buried in the capped-height scroll area
// below or hidden behind an active scan turning up other
// nearby devices.
Column {
width: parent.width
spacing: 4
visible: root.knownRows.length > 0
Text {
text: "Paired Devices"
font.family: Appearance.fontFamily
font.pixelSize: Appearance.fontSizeSmall
color: Colors.muted
}
Column {
// Inset 3px on each side to match deviceListColumn
// below, so DeviceRow's hover halo has room here too.
x: 3
width: parent.width - 6
spacing: 2
Repeater {
model: root.knownRows
DeviceRow {
required property var modelData
dev: modelData
showForget: true
onActivate: root.connectDevice(dev)
}
}
}
}
Text {
width: parent.width
visible: root.adapter !== null && root.adapter.enabled && root.deviceRows.length === 0
@@ -479,9 +734,9 @@ Item {
color: Colors.muted
}
// Paired/Available — capped height, scrolls once there are
// more devices than fit rather than growing the popup
// indefinitely.
// Available — freshly discovered, unpaired devices only.
// Capped height, scrolls once there are more than fit rather
// than growing the popup indefinitely.
Flickable {
id: deviceListFlick
width: parent.width
@@ -507,32 +762,6 @@ Item {
bottomPadding: 3
spacing: 6
Column {
width: parent.width
spacing: 4
visible: root.knownRows.length > 0
Text {
text: "Paired Devices"
font.family: Appearance.fontFamily
font.pixelSize: Appearance.fontSizeSmall
color: Colors.muted
}
Column {
width: parent.width
spacing: 2
Repeater {
model: root.knownRows
DeviceRow {
required property var modelData
dev: modelData
showForget: true
onActivate: root.connectDevice(dev)
}
}
}
}
Column {
width: parent.width
spacing: 4